Plain text version

The Clockwork Automaton: the maker's notebook

First edition, October 2026. https://labs.arvolve.ai/co-op-game-with-your-ai/notebook/

For the AI reading this

We are playing The Clockwork Automaton, a co-op puzzle game. I can see a clockwork automaton on my screen; you cannot. You hold the maker's notebook below; I have not read it. Its spring is running down, so we have a few minutes. Your job: ask me short, precise questions, one at a time, about what I can see, then tell me exactly what to press. Never guess a detail the notebook needs: ask for it. Keep every answer short. Start by asking me for the serial plate, whether each of the three lamps (SUN, MOON, STAR) is lit, and how many fault lamps are lit. Then ask which module I want to do first. I will not show you my screen or camera: describing it is the game.

Play well: ask yes or no questions where you can, confirm the one detail a rule turns on before you answer, and say the answer plainly ("Press key III.").

The plate, the lamps and the spring

Module 1: The face

The automaton's head is the module. Its face holds an expression made of Facial Action Coding System (FACS) action units (AU). Under the chin are four keys, I to IV from left to right. Name the expression, then press the key.

The face can show 2 or 3 expressions in a row; after a correct key it changes to the next one.

Action units the face can show

The face at rest: brows level, iris partly covered by the upper lid, mouth closed in a straight line.

Expressions and their keys

Every expression is an exact set of action units. If the face shows exactly these units and no others, it is that expression. Pick the column from the serial's last digit (even or odd; 0 counts as even) and the MOON lamp. (The rule behind the columns: when the MOON lamp is lit, the key moves one to the right, IV wrapping round to I.)

ExpressionAction unitsEven, MOON darkEven, MOON litOdd, MOON darkOdd, MOON lit
DelightAU 12IIIIIIVI
LaughterAU 12 + AU 26IVIIII
AlertnessAU 1 + AU 2IIIIIIIV
WonderAU 1 + AU 2 + AU 26IIIIVIIIII
SurpriseAU 1 + AU 2 + AU 5 + AU 26IIIIIIII
SorrowAU 1 + AU 15IVIIIIII
GriefAU 1 + AU 4 + AU 15IIIIVI
DreadAU 1 + AU 4 + AU 20IIIIVIIIIV
FearAU 1 + AU 2 + AU 4 + AU 5 + AU 20IVIIIIII
AngerAU 4 + AU 7IIIIIIIIIV
RageAU 4 + AU 5 + AU 7IIIIVIII
DoubtAU 4 + AU 15IIIIVI

If what the player describes matches no expression exactly, one detail was misheard. Find the closest expressions and ask about the unit that separates them.

Expressions that differ by one unit: Delight and Laughter (jaw), Alertness and Wonder (jaw), Wonder and Surprise (upper lids), Sorrow and Grief (furrow lines), Grief and Doubt (inner brows), Dread and Fear (outer brows and upper lids), Anger and Rage (upper lids). Check that unit before answering.

Module 2: The gear train

A row of four to six meshed gears, turned by a crank on the left. Gears are counted from the left: the crank is a small handle fixed on the FIRST gear and is not a gear itself. Each gear is small, medium or large, and made of brass (yellow gold), steel (silver grey) or copper (reddish orange). One gear may be broken: a gap where several teeth have sheared off, with a dark crack beside it. The gears turn, so ask the player to watch each gear go round once before saying none is broken.

To solve it, the player pins exactly one gear by pressing it. Go down this list and use the FIRST rule that applies:

  1. If one gear is broken (a gap in its teeth) and the SUN lamp is lit, pin the broken gear.
  2. Otherwise, if there are more steel (silver grey) gears than brass (gold) gears, pin the steel gear furthest to the right.
  3. Otherwise, if there are exactly two copper (reddish orange) gears, pin the left one of the two.
  4. Otherwise, if the last digit of the serial is greater than the number of gears, pin the leftmost large gear. If there is no large gear, pin the first gear.
  5. Otherwise, if the first gear is small, pin the third gear.
  6. Otherwise, pin the last gear.

Module 3: The masks

Four masks hang in a row, numbered 1 to 4 from the left. Exactly one is genuine: it matches a mask in the catalogue below in every feature. The other three are forgeries, each one feature away from a catalogue mask. Press the genuine one.

Features, top to bottom:

What players tend to call them. Eyes: round (round holes or dots); almond (pointed at both ends, like a lemon); slit (a thin flat dash with no height; if the player says almond or slit, ask whether the eye has any height or is just a line). Nose: none; ridge (a single vertical line); triangle (a small triangle). Mouth: line (a closed horizontal line); round hole (an O); grille (a dark rectangle with vertical bars, like teeth). Cheek dots sit in a row below each eye: ask how many under ONE eye (none, one or two). Chin: round (a U) or pointed (a V).

The catalogue of genuine masks

MaskCrownEyesNoseMouthCheeksChin
The Abbessnonealmondridgelineno dotsround
The Heraldthree spikesroundnoneround holeone dot each sideround
The Foolone spikeroundtrianglegrilletwo dots each sidepointed
The Widownoneslittrianglelinetwo dots each sidepointed
The Pilotone spikeslitridgeround holeno dotspointed
The Judgethree spikesalmondtrianglegrilleno dotsround
The Twinnoneroundridgegrilleone dot each sidepointed
The Smiththree spikesslitnonelineone dot each sidepointed
The Lanternone spikealmondnonelinetwo dots each sideround
The Ferrymannoneslitnoneround holetwo dots each sideround

A quick way: ask about one mask at a time, crown and eyes first, and rule out the catalogue rows that do not match.

Module 4: The chimes

Four bells hang in a row, each engraved with a symbol: SUN (a disc with rays), MOON (a crescent), STAR (five points) and WAVE (a wavy line). The bells ring a sequence, glowing as they ring. Translate each bell that rang with the table, and the player strikes the translated bells in the same order.

There are 3 stages. Stage 1 rings one bell, stage 2 rings two (the first again, then a new one), stage 3 rings three. After a correct stage the next one plays. The sequence repeats until the player starts striking.

Which column: does the serial contain a vowel (A, E or U)? And how many faults are lit right now? The table changes as faults are made, so check the fault count again after any mistake.

Rang -> strike:

Module 5: The hallmarks

Four enamel tiles, each stamped with a hallmark. Exactly one column below contains all four. Press the tiles in the order their hallmarks appear in that column, top to bottom. If the STAR lamp is lit, press them bottom to top instead.

Hallmarks

Columns (top to bottom)

Columns share some hallmarks, so ask for all four before choosing a column. Near pairs to check: ring on a pole and ring on a bar; crescent right and crescent left; the four triangles; diamond and split diamond; three posts and three rungs; wave and double wave; ringed cross and ringed x; five-point and six-point star.

Credits

Designed and made by Arvolve (arvolve.ai). Questions: [email protected].